<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Voxelumality Devlog - itch.io</title><link>https://balrogbob.itch.io/voxelumality</link><description>The Infinite Backrooms Experience</description><item><guid>https://balrogbob.itch.io/voxelumality/devlog/1500237/first-npc-update</guid><title>First NPC update</title><link>https://balrogbob.itch.io/voxelumality/devlog/1500237/first-npc-update</link><pubDate>Sun, 26 Apr 2026 09:54:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>First NPC update complete! This one took a while, but the groundwork for NPC&#039;s are in. multiple factions, hostile, neutral, and passive states, with a* pathfinding (2d as a stub atm) and procedural ge...</p>]]></description></item><item><guid>https://balrogbob.itch.io/voxelumality/devlog/1494630/npc-update-in-progress</guid><title>NPC Update in progress</title><link>https://balrogbob.itch.io/voxelumality/devlog/1494630/npc-update-in-progress</link><pubDate>Mon, 20 Apr 2026 10:34:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Ever play that other popular voxel game, back before villages, there was this really cool mod that added an almost sim city level of village management, NPCs, randomly spawning towns... It&#039;s called Mi...</p>]]></description></item><item><guid>https://balrogbob.itch.io/voxelumality/devlog/1493697/tiny-patch-to-actually-save-the-player-position</guid><title>Tiny patch to actually save the player position</title><link>https://balrogbob.itch.io/voxelumality/devlog/1493697/tiny-patch-to-actually-save-the-player-position</link><pubDate>Sun, 19 Apr 2026 08:16:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Tiny patch to actually save the player position, not just changed blocks. You will now spawn back in where you last saved! (Autosaves on exit via menu as well)...</p>]]></description></item><item><guid>https://balrogbob.itch.io/voxelumality/devlog/1493644/too-many-things-i-forgot-to-keep-a-running-changelog</guid><title>Too many things, I forgot to keep a running changelog...</title><link>https://balrogbob.itch.io/voxelumality/devlog/1493644/too-many-things-i-forgot-to-keep-a-running-changelog</link><pubDate>Sun, 19 Apr 2026 05:55:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>More RT fixes, the water shaders is working, Massively tweaked the music system. The music now reacts to actions in the game, once some actions are programmed. Better biome music transitions, multiple...</p>]]></description></item><item><guid>https://balrogbob.itch.io/voxelumality/devlog/1493472/nother-quick-patch-to-fix-rthybrid-rt-modes</guid><title>&#039;Nother quick patch to fix RT/Hybrid RT modes</title><link>https://balrogbob.itch.io/voxelumality/devlog/1493472/nother-quick-patch-to-fix-rthybrid-rt-modes</link><pubDate>Sat, 18 Apr 2026 22:37:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Improved water! Refractive (simple) RT water, surface shader for raster! FIXED RT/FSR! Actually fully working, fixed the last &quot;magic number&quot; hack for speed. GI about 1/2 speed, but actually does up to...</p>]]></description></item><item><guid>https://balrogbob.itch.io/voxelumality/devlog/1492893/quick-patch-to-fix-hybrid-mode</guid><title>Quick patch to fix hybrid mode</title><link>https://balrogbob.itch.io/voxelumality/devlog/1492893/quick-patch-to-fix-hybrid-mode</link><pubDate>Sat, 18 Apr 2026 08:21:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just a quick patch to fix hybrid mode.. Forgot to enable the blend mode! You can now see the raster through the RT render, giving the best of both worlds!...</p>]]></description></item><item><guid>https://balrogbob.itch.io/voxelumality/devlog/1492824/voxelumality-004-pre1</guid><title>Voxelumality 0.04-pre1</title><link>https://balrogbob.itch.io/voxelumality/devlog/1492824/voxelumality-004-pre1</link><pubDate>Sat, 18 Apr 2026 05:40:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Voxelumlity 0.04-pre1 Release This is a test build, but its stable enough and has enough new features that I&#039;ll drop it now so you dont have to wait a week for me to finish the water physics. Biome/wo...</p>]]></description></item><item><guid>https://balrogbob.itch.io/voxelumality/devlog/1491586/voxelumality-version-003-sound</guid><title>Voxelumality Version 0.03 - SOUND!!!</title><link>https://balrogbob.itch.io/voxelumality/devlog/1491586/voxelumality-version-003-sound</link><pubDate>Thu, 16 Apr 2026 23:08:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Version 0.03 -NID3 addition- Changelog AUDIO ADDED!!! No more silence in the backrooms, FEEL the BUZZ! Here&#039;s what&#039;s added for audio: **Realtime generated audio backend** The engine now has a built-in...</p>]]></description></item><item><guid>https://balrogbob.itch.io/voxelumality/devlog/1491034/voxelumality-version-002</guid><title>Voxelumality Version 0.02</title><link>https://balrogbob.itch.io/voxelumality/devlog/1491034/voxelumality-version-002</link><pubDate>Thu, 16 Apr 2026 11:33:50 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NzIwMjIwLnBuZw==/400x224%23c/%2Bg%2FqxX.png"/><p>Version 0.02 Changelog - Racing rays march through the arch What changed since the last release: **Raytracing cache and accumulator separation** Fixed a bug where turning or moving would clear both th...</p>]]></description></item></channel></rss>